Doctor of Philosophy (PhD)



Document Type



The VR Sequencer is a tool for composing and performing music which takes advantage of spatial configuration of 3-D objects to generate looping sequences. This project combines dice-rolling with omnidirectional playheads and variable terrain to make a sequencer with indeterminate features in Virtual Reality (VR). A comparison of mapping systems for music games and digital instruments demonstrates a middle ground for interactive music making which the VR Sequencer applies. An inspection of current VR works exhibits a disconnect be- tween VR gamers and experimental musicians. In an attempt to give the gaming community access to experimental music making, the VR hardware used in this project is consumer-grade and requires no external peripherals for playing. The VR Sequencer exclusively uses Unity’s audio engine for playback, effects, and mixing to demonstrate its capabilities within the experimental music field.

Committee Chair

Allison, Jesse